| Digital Tutors - Materials and Rendering in ZBrush 3.1 | ![]() |
| Category: Tutorials, Digital Tutors | Publisher: webmaster | Date: 22 October 2008 | |||
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Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3. Popular highlights include: * Understanding ZBrush's material attributes * Using Doublecolor Shaders * Using Tricolor Shaders * Using Quadcolor Shaders * Shading Effects * Utilizing Shader Channels * Using Matcap Materials * Building Custom Matcap Shaders * ZBrush Light Types * Controlling and Adjusting Shadows * Utilizing Fog for Appeal * Depth Cue for Distance-based Blur * Anti-Aliasing Settings for Render Quality * Saving Rendered Images From ZBrush * Post-render Adjustments for Appeal in ZBrush Lesson Outline: 1. Introduction and project overview 1:36 2. Sampling and saving colors with the Color Palette 8:14 3. Overview of Flat Color and Fast Shade materials 5:42 4. Understanding the Basic Material (part 1) 5:28 5. Understanding the Basic Material (part 2) 9:12 6. Understanding the Basic Material (part 3) 11:03 7. Understanding the Basic Material (part 4) 9:35 8. Using the DoubleShade Material to mix shader attributes 9:54 9. Creating a realistic skin shader in ZBrush 15:27 10. Copying and pasting shaders into a shading slot 6:12 11. Capturing lighting information from photographs using Matcap materials 8:50 12. Fine-tuning cavity and lighting information of Matcap materials 17:25 13. Utilizing Matcap materials without photographs 7:38 14. Assigning different materials to various subtools 4:12 15. Controlling ZBrush light placement, color, and intensity 10:31 16. Working with ZBrush point lights 12:03 17. Using Glow, Spot, and Radial lights with your ZBrush scene 4:51 18. Using Global Diffuse Maps to add illumination without using lights 8:40 19. Exploring the Shadow attributes of ZBrush?€™s lights 13:22 20. Adding atmosphere and depth to your renders with Fog and Depth Cue 6:55 21. Using Layers in ZBrush to improve Depth Cue quality 7:35 22. Using the Adjustment tools to color correct rendered images in ZBrush 3:34 23. Using Environmental Reflections in your ZBrush renders 6:44 24. Saving rendered images out of ZBrush 9:04 25. Working and rendering with multi-layered ZBrush documents 14:42 Total Run Time: 3:38:29 Download Links: http://rapidshare.com/files/67192695/DigitalTutors-MaterialsAndRenderingInZBrush3.1.part1.rar http://rapidshare.com/files/67196460/DigitalTutors-MaterialsAndRenderingInZBrush3.1.part2.rar http://rapidshare.com/files/67199352/DigitalTutors-MaterialsAndRenderingInZBrush3.1.part3.rar http://rapidshare.com/files/67202194/DigitalTutors-MaterialsAndRenderingInZBrush3.1.part4.rar http://rapidshare.com/files/67204398/DigitalTutors-MaterialsAndRenderingInZBrush3.1.part5.rar Source: http://www.digitaltutors.com/store/product.php?productid=3405&cat=0&page=1 |
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Comment: 2 By: meehoo   24 March 2009 10:12
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Links are dameged! plis reupload!!! thx
Comment: 3 By: bruitforce   6 April 2009 22:55
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Links are dameged! plis reupload!!! thx
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